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Technical art

Art forward/ Art first technical design is my approach. With my art forward approach I communicate with engineers in a fun way that is easily understood. Through visual communication we work together to bring the imagination to life.


2.5D scene break downs

When you mix 2D with 3D Pipelines the results are astonishing. A quick Pipeline share for creating immersive scenes that serve all at the same time, as in-depth illustrations, cinematic animations, and background environments for games.


Hard Surface Modeling

A few classic examples of hard surface modeling


 

Character Creation Guide (classic)

A classic presentation guide for 3d character creation. While technology only continues to expand, the principle for creating amazing game character remains firm. Enjoy this visual journey to connect to our base ideologies.


 
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