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Cinematic Scene Creation

interactive animated scene development (2024)

Art Direction: Anwar Bey || Artist: Travis Burgess


- final scene


Project Overview

Prototyping Phase: Because we are creating this world from scratch, sketches are essential (image references can also be used in this phase, the point is to have easily sourced, A.I. generated, or created visuals so conversations about where we are going can take place.

- an assortment of ship shapes for Round 1 of the ship design

- here I mix the ship shape choices to progress a desired design

- desired scene direction after mixing choices from various sketches

- round 2 ship design. Here I have provided colour direction.

- refining the shape of plants and choices for plants in scene

Midpoint - here we make sure all is progressing well

colour direction

- scene is broken down into layers


 

Futuristic Interior Station Design

Interactive Scene Illustration (2021)

Art Direction: Anwar Bey || Artist: Travis Burgess

Completed scene


Project Overview

Location: Dar Es Salaam, Tanzania - Year: 2086

Task: Take us to the future. The goal is to reveal a super cool vision of a busy Air-Train station. We thought Grand Central Station (GCS) 50+ years from now, but this is not GCS, no. This is a new place, one we have never been before, but should feel familiar. Lets see what we came up with, Art Direction process as follows -

1 - Base shape sketches

2 - base shapes expanded

3- Call out for hero environment asset in scene

4 - Design of choice

5 - Plants expanded

6 - Exploring the scene and character ideas

7 - Choices, direction, iteration, and progress

8 - Updates (Characters and Environment)

9 - Character Direction (references provided and notes for character traits)

10 - updates

11 - Colour direction

12 - Midpoint

14 - Direction examples


From 20 years of video game art development Anwar has developed a unique and empathetic and passion Art Direction style. Pre-Production/prototyping is a crucial Art Direction process. I have genuine passion to create original and signature experiences. By working with me you will access high level creativity, iterative design, and final executions that leave lasting impressions on all who engage your project.


 
 
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