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world building - 3d scenes

interactive animated scene development


Fiinal image


‘The Limitless Children’ - action scene breakdown

Artist: Fernando | Art director: Anwar

Project Overview

Action scene creation here. Exciting times. Who doesn’t love a scenario where a bunch of heroes are in battle with a boss monster? Here, you can check out the process here. Fernando and I rocked out on this one. As follows -


Direction | References

Here I given direction on characters and the environment, followed by reference visuals to match the feedback.

Boss Monster design references

Environment references and details


Updates


Feedback

I am enjoying the direction we are going here. The scene is shaping to become a very intense high action scene and the characters are starting to come to life. My feedback here is focused on character details and personality - this time I am pointing out what is working and what we need to keep in mind as we progress forward. Details like hair texture and stature.

I would like the outfits to read a bit more like uniforms/suits - like mix between a school uniform with gadget enhancements the children are attempting to use in a battle they really cant win.


Updates | Iterations


Final files (layer separation for animation)

layers for animation

BOSS

effects | FX layer

extreme foreground layer

background layer

background layer

background layer

extreme background layer | sky layer


Sci-fi Interior Station Design

Art Direction: Anwar Bey || Artist: Travis Burgess

press play

Final Completed scene


Project Overview

Location: Dar Es Salaam, Tanzania - Year: 2086

Task: Take us to the future. The goal is to reveal a super cool vision of a busy Air-Train station. We thought Grand Central Station (GCS) 50+ years from now, but this is not GCS, no. This is a new place, one you have never been before. Welcome! Join me for a tour of our my AD development process.

1 - Base shape sketches

2 - base shapes expanded

3- Call out for hero environment asset in scene

4 - Design of choice

5 - Plants expanded

6 - Exploring the scene and character ideas

7 - Choices, direction, iteration, and progress

8 - Updates (Characters and Environment)

9 - Character Direction (references provided and notes for character traits)

10 - updates

11 - Colour direction

12 - Midpoint

14 - Direction examples


 

‘Coming in HOT’ - 2.5D/ 3D scene process

Artist: Travis Burgess | Art director: Anwar BEY

- final scene

Prototyping Phase: Because we are creating this world from scratch, sketches are essential (image references can also be used in this phase, the point is to have easily sourced, A.I. generated, or created visuals so conversations about where we are going can take place.

- an assortment of ship shapes for Round 1 of the ship design

- desired scene direction after mixing choices from various sketches

- round 2 ship design. Here I have provided colour direction.

- here I mix the ship shape choices to progress a desired design

- refining the shape of plants and choices for plants in scene

Midpoint - here we make sure all is progressing well

colour direction

- scene is broken down into layers


 
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