Art Direction
An empathetic journey of iterative design.
Art Direction [AD] with Anwar BEY is about blending empathy for the creative process with the power of iterative design—so progress is constant. I bring vision, continuity, and team-building leadership to optimize production while nurturing teams through cultural connection, shared spirit, and a sense of fun. My focus is delivering high-quality visualization across 3D, 2D, and 2.5D.
At Mind Traveler Design (MTD), I turn art direction into an engaging, collaborative game—where development milestones, compassionate pacing, iterative design, and open conversation lead to on-time deliveries and visual results that surpass expectations.
Here’s a look into my AD process:
Task: Cinematic Scene Creation
Create a 2.5D action scene (that can serve as a basis for 3d environment art creation and animation) that establishes a new alien world while a spaceship is crash landing hard.
Art Direction: Anwar Bey || Artist: Travis Burgess
Prototyping Phase: Because we are creating this world from scratch, sketches are essential (image references can also be used in this phase, the point is to have easily sourced, A.I. generated, or created visuals so conversations about where we are going can take place.
- an assortment of ship shapes for Round 1 of the ship design
- here I mix the ship shape choices to progress a desired design
- desired scene direction after mixing choices from various sketches
- round 2 ship design. Here I have provided colour direction.
- refining the shape of plants and choices for plants in scene
Midpoint - here we make sure all is progressing well
colour direction
- final scene
- scene is broken down into layers
Task: Pre-Production Concept Design & World Building
Create a fantastical world, grounded in reality, with a distant future Sci-Fi aesthetic, where nature thrives in a magical way.
Art Direction: Anwar Bey || Artist: Alvarez || Producer: Kevin Caldwell
Armor design (turnaround)
Under armor
Female armor variation
World view
game tile looks
NPC buildings
Futuristic Interior Train Station Design
Location: Dar Es Salaam, Tanzania. Year:2086.
Task: Take us to the future. The goal is to reveal a super cool vision of a busy Air-Train station. We thought Grand Central Station (GCS) 50+ years from now, but this is not GCS, no. This is a new place, one we have never been before, but should feel familiar. Lets see what we came up with, Art Direction process as follows -
Art Direction: Anwar Bey || Artist: Travis Burgess
1 - Base shape sketches
2 - base shapes expanded
3- Call out for hero environment asset in scene
4 - Design of choice
5 - Plants expanded
6 - Exploring the scene and character ideas
7 - Choices, direction, iteration, and progress
8 - Updates (Characters and Environment)
9 - Character Direction (references provided and notes for character traits)
10 - updates
11 - Colour direction
12 - Midpoint
14 - Direction examples
(top) Completed scene (bottom) Animated scene
From 20 years of video game art development Anwar has developed a unique and empathetic and passion Art Direction style. Pre-Production/prototyping is a crucial Art Direction process. I have genuine passion to create original and signature experiences. By working with me you will access high level creativity, iterative design, and final executions that leave lasting impressions on all who engage your project.