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matching IP style

DOTA2 | 3D design | production process (2O15)

3d models: Anwar Bey


MATCHING ip STYLE


Project Overview

Pre-Production Concept Design & World Building

Create a fantastical world, grounded in reality, with a distant future Sci-Fi aesthetic, where nature thrives in a magical way. We needed to lay the ground work for a futuristic game, this included player character design, environments, maps, creatures and building assets.


Player character development - concept art exploration, iterative process (below)

Armor design (turnaround)

A.I. ideation for character face

Under armor

Female armor variation


Environment development

final environment art scene


Game tiles and building assets (process glimpse)

game tile looks


RPG asset building development breakdown

NPC buildings


 
 
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