matching IP style
DOTA2 | 3D design | production process (2O15)
3d models: Anwar Bey
MATCHING ip STYLE
Project Overview
Pre-Production Concept Design & World Building
Create a fantastical world, grounded in reality, with a distant future Sci-Fi aesthetic, where nature thrives in a magical way. We needed to lay the ground work for a futuristic game, this included player character design, environments, maps, creatures and building assets.
Player character development - concept art exploration, iterative process (below)
Armor design (turnaround)
A.I. ideation for character face
Under armor
Female armor variation
Environment development
final environment art scene
Game tiles and building assets (process glimpse)
game tile looks
RPG asset building development breakdown
NPC buildings